The Missions are jobs issued by the warlords. These missions can be freely chosen by the player and once in it the player may proceed as they see fit. Missions can also increase the respective lord's favor depending on how good the mission score is, with the highest rating being "Invisible" and the highest favor reward being around 3+ to 5+. Missions also affect a warlord's military strength either increasing or decreasing it.
Some missions advance the plot, these missions are usually issued by a neutral faction and have the player clash against outside forces like the other ninja clans more directly. These missions serve the player first and foremost, having little to do with a warlord's power and favor.
Let it be warned that upon completing some missions (like Thievery and Robbery missions) the player will receive a prompt asking them if they truly want to deliver the item, refusing to do so will make the mission a failure with no reward and provoke the ire of the warlord. While it seems to be counter-intuitive to do so, the player may chose to anyways to weaken a lord and prevent strengthening another, sabotaging, at the cost of favor, reward money, and the angered lord sending enemies to the player base.
Missions are freely chosen and do not require the player to follow a specific lord's requests. Neutral players are encouraged to keep a rank of "Invisible" or at least not leave any witnesses as to not lose favor with any lord.
|Total Destruction / Obliteration||Eliminate all specifed NPCs in the area. Note that unespicified NPCs (ex: Merchants) do not count for mission completion.||Soldiers, Kenobi Ninja, Mosu Ninja, Taraba Ninja, Yojimbo, Barbarians, Village Girls, Bears|
|Assassination||Kill the specified NPC. It only required the death of said NPC for mission completion. In the case of the target being a Ninja Master, before the endgame, it's only neccesary to reduce their HP low enough.||Merchant, Bear, Samurai General, Princess, Barbarian Chief, Clan Lords|
|Kidnapping||Capture the specified NPC and carry them to the area's exit. Kidnapped targets may shout and alert nearby NPCs or be accidentally stealth-killed, resulting in failure; inflicting amnesia or unconsciousness on the target prevents this. Leaving witnesses does not affect completion, only score and Favor.||Merchant, Princess, Village Girls (1 or more)|
|Rescue||Retrieve the specified NPC and bring them safely to the area's exit. The target will try to follow the player whenever on sight, and may sometimes shout for the player if they get too far; leaving them in a safe distant area, securing an escape route, and coming back for them may be the best alternative for. The target can also be lifted and carried around.||Village Girls (1 or more), Princess, Merchant (1 or more)|
|Transport||Deliver the package to the specified point. The added weight of the package will drastically reduce movement speed, jumping reach, and prevent sprinting (Circle button); securing a transport route, or using a Invisible Shadow scroll may be the best alternative. Losing the package will result in mission failure.||Wooden Box, Treasure Chest, Rice Barrel|
|Thievery||Steal the specified package and bring it to the area's exit. Losing the package will result in mission failure. Otherwise the same conditions as in Transport missions apply.||Wooden Box (regular), Wooden Box (Soul Fragment), Treasure Chest, Rice Barrel (1 or more)|
|Guard||Protect the specified NPC from death until all enemies are killed. Usually the player is aided (or impaired) by a group of ally Soldiers. It's highly recommended to bring Spheres of Healing, Strength, Curing and Speed to use of the target. Possible enemies include: Barbarians, Kenobi Ninja, Taraba Ninja, Mosu Ninja||Merchant, Princess, Samurai General, Clan Lord|
|Escort||Protect the allied Oxcart from enemy forces until it arrives to it's destination. The Oxcart will move along a fixed route, stopping only if attacked or if the player stands in its way. Usually the player is aided by a group of ally Soldiers.|
Take the specified NPC from one point of the area to another. Same conditions as Rescue missions apply.
|Assault||Destroy the enemy Oxcart before it arrives to its destination. The Oxcart will be accompained either by Soldiers, Kenobi Ninja, Mosu Ninja or Taraba Ninja. Only the destruction of the Oxcart is needed for mission completion. If the Oxcart carries a Samurai General, it counts as assassination.||Oxcart (supplies), Oxcart (Samurai General)|
|Robbery||Steal a package from a courier NPC before it arrives to its destination. The courier is usually accompained by Soldiers, but this isn't always the case. Some variants of this mission have the added condition of not killing any enemies.||Wooden Box, Rice Barrel|
|Duel||Fight the specified NPC to the death. The map will always be completely empty save for the target. The target can be Stealth Killed, but Ninja Masters must be fought directly or Stealth Killed after using a Master's Understanding scroll. Ninja Masters usually send Duel mission, and if ignored for too long they may order an assault to the player's Garden.||Yojimbo, Bear, Kenobi Ninja, Mosu Ninja, Taraba Ninja, Clan Lords, Usuba and Ageha, Uzumushi and Hebitonbo, Kabuto|
|Collection||Collect a specified item in specified amounts and exit the area. Because the map always spawns a bit more than the required amount, the player is encouraged to collect more than necessary.||Mushrooms, Weeds, Grass|
|Reconnaissance||Enter and exit the map anytime. There are no failure conditions besides death. Killing important NPCs here (ex: Clan Lords or Samurai Generals) wont grant any reward, and may sometimes trigger the "body double" event; the latter makes it ideal to get the Clan Lord's skin models without interferring with the storyline.||None|
|Travel||Special story-mandated missions. They are very few and only require the player to travel from one point of the map to another or fight an enemy for a while. These missions have no reward or final score and being spotted has no negative effect.||See Special Missions|
Besides special assassination targets, some bosses may be encountered during missions. There are either Ninja Masters accompanying their clan, or special prompts at the end of the mission. In the first case, the player does not need to fight them to complete their mission unless it requires it, it is actually discouraged for neutral players since a ninja master does not count towards the kill count and may end up warning a lord of the player's betrayal. In the second case the player may choose to refuse the battle, but since these battles are usually mandated by the plot (in the case of some Ninja Master battles and the battles against Zaji) the player won't be able to advance the story until they accept.
Bosses of Way of the Ninja and Tales of the Ninja Edit
- Ageha (Way of the Ninja only)
- Barbarian Chief
- Samurai General
- Zaji (Way of the Ninja only. Never encountered as a target, but as a prompt after finishing an unrelated mission)
- Ichijo, Sadame or Akame
- Gamuran (Final boss of Way of the Ninja)
- Miroku (Final boss of Tales of the Ninja)
Bosses of Revenge of Zen Edit
- Samurai General
- Ichijo, Kihan or Kazama
- Demon General (DLC only)
- Nagi (Never encountered as a target, but as a secret battle after completing specific story missions).
- Shu (Final boss of Revenge of Zen).
Missions in Shinobido 2Edit
Many of the same themes carry on into the sequel but with name changes, like Total destruction renamed to Obliteration. Missions can also reward the player with experience to progress their skills and multiplier can be applied it achieving a high rank.
Story Missions in Way of the NinjaEdit
Story Missions in Revenge of ZenEdit